Robots and other embodied systems can be seen as mediators between the real and the virtual, influencing our expectations of the possibilities and limitations of virtual worlds. In some cases, technologies designed specifically for virtual interactivity have spilled over into our exchanges with other places not normally considered "virtual": distant (but real) places, nano-scale phenomena, and even our own cultural history. Danny describes several of his past and ongoing media arts projects, which involve a range of real and virtual components.
Danny Bazo is a multimedia artist and robotics engineer who builds interactive systems that explore the relationships between perception, intelligence, and embodiment. He has worked internationally on projects featuring autonomous underwater robots, Geiger counter networks, and ground penetrating radar. Danny holds a B.A. in Visual Arts from UC San Diego, a B.S. in Electrical Engineering and Computer Sciences from UC Berkeley, and an M.Sc. in Advanced Mechanical Engineering from the University of Bristol. He is currently a doctoral candidate and Robert W. Deutsch Foundation Fellow in the Media Arts and Technology graduate program at the University of California, Santa Barbara.